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The prospect of wandering around large, expansive game worlds used to fill me with excitement. Upon escaping the tutorial dungeon for the very first time in The Elder Scrolls IV: Oblivion, I distinctly remember being overwhelmed by the sheer scale of that virtual playground rolling out before me, and the endless adventures that it tacitly […] The post Bright Falls: How ‘Alan Wake 2’ Creates Environments Worth Exploring appeared first on Bloody Disgusting!.
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